Cue stacks, Playbacks – ChamSys MagicQ User Manual User Manual

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4.4

Cue Stacks

Cue Stacks are used to manage sequences of Cues. Cue Stacks keep track of the order of the Cues and the options for how they
are played back. A Cue Stack may have only one Cue associated with it or may have a whole list of Cues.

The Cue Stack stores a Cue Id and a textual field for each Cue so that the different steps in the stack can be labelled. The Cue Id
and textual field are shown on the playback display when the stack is played back which enables operators to keep track of the
current position in the show.

Cue Stacks can be configured to run as a chase rather than as a simple list of Cues. The difference is that as a chase each the
timing of cue is determined by the chase speed and chase contrast rather than by the individual delay and fade times for each cue.

Each Cue Stack has a number (e.g. CS1) and an optional name.

4.5

Playbacks

The console enables playing of recorded show data through Playbacks. Playbacks are associated with physical faders and buttons
– each Playback can have one cue stack assigned to it.

The console supports 202 Playback; 10 main Playbacks situated below the touch screen and up to 8 extension wings each with
24 Playbacks.

On models where less than 8 wings are fitted, the not fitted playbacks can be utilised through the touch screen and associated
buttons.

4.6

Pages

The console supports multiple pages of Playbacks enabling Playback faders to have different functions depending on the current
page. Typically one page is used for each song in a show.

The current page is selected through the NEXT PAGE and PREV PAGE buttons on the main playback section or by selecting a
page in the Page Window.

The 24 Playbacks on each wing are divided up into two rows of 12 Playbacks. Each of the rows has separate NEXT PAGE and
PREV PAGE buttons. This enables the Page used by these Playbacks to be set differently to the main Playbacks.

This provides significant flexibility to how shows are played back – for example one section of a wing can be used to control par
lamps whilst another could be used to control intelligent heads. Changing the Page of the par lamps would not change the Page
of the heads.

4.7

FX

The console contains a powerful engine for creating special effects (FX). FX can be applied to a group of heads at the touch of a
button; there is no need to program lots of different Cues to create the effect. Special effects can be easily modified live, enabling,
for example, the speed and size of the FX to be modified to match the mood of the show.

The console supports an extensive library of standard FX such as circles, squares, pan and tilt saws, lifts, zig zags, etc. In addition
the console supports FX on colour, beam and intensity attributes. The console supports programming and storing of new custom
FX, which can then be re-used in shows as required. The FX engine enables complete shows to be programmed within a matter
of minutes.

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