Grass Valley Kayak HD v.6.9.3 User Manual
Page 134

134
Kayak — User Manual
Section 3 — Control Panels
Inserting a Loop in an Existing Timeline
The following procedure is used:
1.
Select the timeline object after which the loop should start, or select
transition before which the loop should start.
2.
Press
LOOP
.
Note
The loop end is before the next ELOOP or LOOP object or the end of the time-
line if no other loop follows. If the button LOOP is pressed before the end of
the loop, the ELOOP object is moved to that position in the timeline. If the
loop is an endless loop, the timeline ends with the end of the loop.
Modifying a Loop in an Existing Timeline
The following procedure is used:
1.
Shift LOOP or ELOOP indication at the end of the display (Buttons "
and i).
2.
Press
MOD
.
3.
Enter the loop counter with the numeric keypad.
4.
Press
Enter
.
Note
Errors can be deleted with Clear.
If the loop counter is 000 the loop is an endless loop.
Delete a Loop in an Existing Timeline
The following procedure is used:
1.
Shift LOOP or ELOOP indication at the end of the display (Buttons "
and i).
2.
Press
DEL
.
Note
The related end or the begin of the loop is also deleted.
Delete a Timeline object in an Existing Timeline
The following procedure is used:
1.
Shift the timeline object to delete at the end of the display (Buttons "
and i) Press
DEL
.