Rotate, Spin, Aspect – Grass Valley Kayak HD v.6.9.3 User Manual

Page 68

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68

Kayak — User Manual

Section 2 — Concepts

Rotate

Picture rotation about the reference axis in the X, Y, and Z dimensions
(

Figure 34

). Rotate is limited to ± one half revolution, and will always take

the shortest path to the new position. Rotate uses Quaternion math to cal-
culate the move with increased accuracy. Multiple rotations are performed
with the Spin function.

Figure 34. Rotate

Spin

Supports multiple rotations about the reference axis in the X, Y, and Z direc-
tions. Spin supports fractional values, and is similar to Rotate when the
move is less than ±. one half revolution. Spin uses Euler math to calculate
the move, which is not quite as precise as Quaternion, but permits multiple
rotations. Spin applies transform values in Z, X, Y order, so editing effects
in this axis order provides the best control of the effect.

Note

Following broadcast conventions, moving the Joystick forward or back along
the Joystick’s Y axis rotates the top of the picture forward or back (a rotation
about the X reference axis). Similarly, moving the Joystick left or right along
the Joystick’s X axis rotates the side picture left or right (a rotation about the
Y reference axis).

Figure 35. Aspect, Skew, Perspective

Aspect

Scaling the X or Y components of the picture. X axis changes affect hori-
zontal size, Y axis changes affect vertical size (

Figure 35

). Z axis changes

affect both X and Y dimensions, and is the same as Size.

0865_12_r

1

Y

Z

X

Y

Z

X

Y

Z

X

X Rotate

(Around Y Axis)

Y Rotate

(Around X Axis)

Z Axis Rotate

0865_11

Y

Z

X

Aspect

Y

Z

X

Skew

Y

Z

X

Perspective

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