Lighting options – Adobe Illustrator CC 2015 User Manual

Page 310

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Reshaping objects

Last updated 6/5/2015

note: If your object has transparency and you want the hidden backfaces to display through the transparent front faces,
apply the Object > Group command to the object before you apply the 3D effect.

Preserve Spot Color (Extrude & Bevel effect, Revolve effect, and Rotate effect)

Lets you preserve spot colors in the

object. Spot colors can’t be preserved if you chose Custom for the Shading Color option.

A Wireframe B No shading C Diffuse shading D Plastic shading

Lighting options

Light

Defines where the light is. Drag the light to where you want it on the sphere.

Move Light Back button

Moves the selected light behind the object.

Move Light Front button

Moves the selected light in front of the object.

New Light button

Adds a light. By default, new lights appear in the front center of the sphere.

Delete Light button

Deletes the selected light.

note: By default, 3D Effects assigns one light to an object. You can add and delete lights, but the object must always have
at least one light.

Light Intensity

Changes the selected light’s intensity between 0% and 100%.

Shading Color

Controls the object’s shading color, depending on the command you choose:

None

Adds no color to the shading.

Custom

Lets you choose a custom color. If you choose this option, click the Shade Color box to select a color in the

Color Picker. Spot colors are changed to process colors.

Black Overprint

Avoids process colors if you’re using a spot color workflow. The object is shaded by overprinting

shades of black on top of the object’s fill color. To view the shading, choose View >Overprint Preview.

Preserve Spot Color

Lets you preserve spot colors in the object. Spot colors can’t be preserved if you chose Custom for

the Shading Color option.

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