Marking dynamics – Blackmagic Design DaVinci Resolve Advanced Panel User Manual

Page 399

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CHAPTER

DAVINCI RESOLVE CONTROL SURFACE

DAVINCI RESOLVE CONTROL SURFACE

399

19

Marking Dynamics

On the bottom right of the Color screen is the Dynamics Timeline display for the current clip in the
timeline. The Marking Dynamics group of keys is used in association with the Dynamics timeline and
controls the selection of keyframe points for the start and end of dynamic transitions of the grade.

Start Dynamic:

This key is used to select the first keyframe in a transition, a
Dynamic. The transition may be a grade change, a sizing, and
the addition of a matte or any number of 100 variables, all of
which are associated with the Node Graph and the Clip or
Track Dynamics Timeline.

Ripple Value:

If you have a grade, or effect, or just an adjustment and you
would like to ripple this effect over another or a large number
of other clips, use Ripple Value.

Delete:

This key deletes the dynamic.

Lift Mark:

If you place a mark in the wrong spot, put your cursor on the
mark and use ‘Lift Mark’ to remove it.

Trim:

This key is used with the numerical keypad to trim a
mark position.

Mark:

Like the Start Dynamic key, Mark is a major key. It places a
keyframe on the clip timeline and between the Start Dynamic
and Mark, or between multiple Marks where you can change
the grade.

Scene (Shift Down Mark):

This selection is reserved for future use.

Memory Access

DaVinci Resolve has a number of hot keys where you can store a grade for quick reference of use, called
Mems. In fact, every time you make a grade for a clip, a memory of the grade is kept. (facilitates ’Undo’
and ’Redo’). While you can obviously save a still for each clip, having 1000s of stills to scroll through can
take time, so there are 26 quick and easy memory locations to store a grade, called A-Z Mems.

As every clip has its own metadata for the grade, this is stored by DaVinci Resolve as a Memory too.
There are a number of keys to select or revert to these stored metadata memories, or to clear the
metadata to revert to a base grade, or no grade, state.

All Base Mem (Shift Up Base Mem):

This is used to clear the current color correction of every node
in the Node Graph for the current clip, but it leave the nodes
in place.

Base Mem:

Used to clear the grade of the current node.

Current Base Mem (Shift Down Base Mem):

Will clear all the grades and all the nodes of the current clip.

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