Adobe Illustrator CS4 User Manual

Page 190

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USING ADOBE ILLUSTRATOR CS4

Painting

For a video on working with blending modes, see

www.adobe.com/go/vid0055

. To see an example of how blending

modes and gradients can be used to create comic book-inspired characters with depth and color, see

www.adobe.com/go/learn_ai_tutorials_blendingmode_en

and

www.adobe.com/go/learn_ai_tutorials_depth_en

.

Illustrator provides the following blending modes:

Normal

Paints the selection with the blend color, without interaction with the base color. This is the default mode.

Darken

Selects the base or blend color—whichever is darker—as the resulting color. Areas lighter than the blend color

are replaced. Areas darker than the blend color do not change.

Multiply

Multiplies the base color by the blend color. The resulting color is always a darker color. Multiplying any

color with black produces black. Multiplying any color with white leaves the color unchanged. The effect is similar to
drawing on the page with multiple magic markers.

Color Burn

Darkens the base color to reflect the blend color. Blending with white produces no change.

Lighten

Selects the base or blend color—whichever is lighter—as the resulting color. Areas darker than the blend color

are replaced. Areas lighter than the blend color do not change.

Screen

Multiplies the inverse of the blend and base colors. The resulting color is always a lighter color. Screening with

black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple
slide images on top of each other.

Color Dodge

Brightens the base color to reflect the blend color. Blending with black produces no change.

Overlay

Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing artwork,

preserving the highlights and shadows of the base color while mixing in the blend color to reflect the lightness or
darkness of the original color.

Soft Light

Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused

spotlight on the artwork.

If the blend color (light source) is lighter than 50%

gray, the artwork is lightened, as if it were dodged. If the blend color

is darker than 50% gray, the artwork is darkened, as if it were burned in. Painting with pure black or white produces a
distinctly darker or lighter area but does not result in pure black or white.

Hard Light

Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh

spotlight on the artwork.

If the blend color (light source) is lighter than 50%

gray, the artwork is lightened, as if it were screened. This is useful

for adding highlights to artwork. If the blend color is darker than 50% gray, the artwork is darkened, as if it were
multiplied. This is useful for adding shadows to artwork. Painting with pure black or white results in pure black or
white.

Difference

Subtracts either the blend color from the base color or the base color from the blend color, depending on

which has the greater brightness value. Blending with white inverts the base-color values. Blending with black
produces no change.

Exclusion

Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the

base-color components. Blending with black produces no change.

Hue

Creates a resulting color with the luminance and saturation of the base color and the hue of the blend color.

Saturation

Creates a resulting color with the luminance and hue of the base color and the saturation of the blend color.

Painting with this mode in an area with no saturation (gray) causes no change.

Color

Creates a resulting color with the luminance of the base color and the hue and saturation of the blend color. This

preserves the gray levels in the artwork and is useful for coloring monochrome artwork and for tinting color artwork.

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