Broken glass settings, Flying bar settings, Blind settings – Sony GP-X1EM Grip Extension User Manual

Page 255

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Broken Glass Settings

You can set the degree of transition, the degree of
randomness in the distance moved by each block, the
amount of movement, the width of the partitions, the
degree of randomness in partition width, the center point,
the starting angle, and other parameters.
You can also fix the direction in which shards scatter.

To apply the Broken Glass effect

Open the Non Linear >Broken Glass menu (4141.8).
The items and parameters displayed in the Broken Glass
menu, excluding [Direction], are the same as for the Rings
menu

(see page 254)

.

To fix the direction in which shards scatter

Press [Direction], turning it on.

Flying Bar Settings

You can set the degree of transition, the degree of
randomness in the distance moved by each block, the
direction of movement, the width of the partitions, the
degree of randomness in partition width, the partition
angle, and other parameters.

To apply the Flying Bar effect

1

Open the Non Linear >Flying Bars menu (4141.9).

2

To make transition settings, press [Transition] and set
the following parameters.

3

To set the partition method, press [Partition] and set
the following parameters.

Blind Settings

You can set the number of rotations by blocks, the
perspective, the width and position of blocks, the direction,
the center position, and other parameters. There are two
modes: Bar and Wedge.

To apply the Blind effect

1

In the <Mode> group of the Non Linear >Blind menu
(4141.10), select the mode.

Bar:

Bar mode

Wedge:

Wedge mode

2

To make transition settings, press [Transition] and set
the following parameters.

3

To set the partition method, press [Partition] and set
the following parameters.

When [Bar] is selected in the <Mode> group

When [Wedge] is selected in the <Mode> group

To set the wedge center position

When [Wedge] is selected in the <Mode> group, you can
set the wedge center position.

1

Press [Position].

2

Set the following parameters.

2

Random

Degree of jaggedness at block
edges

No.

Parameter

Adjustment

1

Transition

Degree of transition

2

Random

Degree of randomness in distance
moved by each block

3

Angle

Direction of movement

No.

Parameter

Adjustment

1

Width

Width of partition

2

Random

Degree of randomness in partition
width

3

Angle

Partition angle

No.

Parameter

Adjustment

No.

Parameter

Adjustment

1

Rotation

Number of rotations of the blocks

2

Perspective Degree of randomness in distance

moved by each block

No.

Parameter

Adjustment

1

Width

Width of partition

2

Offset

Degree of randomness in partition
width

3

Angle

Starting angle of effect

No.

Parameter

Adjustment

4

No

Width of blocks

5

Phase

Partition position

No.

Parameter

Adjustment

1

H

Center point in horizontal direction

2

V

Center point in vertical direction

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