Effect execution, Master timelines, Sequence of keyframe operations – Sony GP-X1EM Grip Extension User Manual

Page 303

Advertising
background image

303

Types of path

Path types for Curve

There are five types, as follows.

OFF:

Executing the effect causes no change.

Step:

There is no interpolation between keyframes,

so that the effect parameters are updated each time
a keyframe is passed.

Linear:

Linear interpolation between keyframes,

resulting in constant speed movement.

S-Curve:

The rate of change accelerates and

decelerates before and after a keyframe, so that the
rate of change is maximum midway between two
keyframes.

Spline:

The effect follows a smooth curved path

from each keyframe to the next.

Path types for Hue

There are four types, as follows.

CW:

Rotate clockwise.

CCW:

Rotate counterclockwise.

Short:

The hue changes in whichever of the

clockwise and counterclockwise directions is
shorter.

Long:

The hue changes in whichever of the

clockwise and counterclockwise directions is
longer.

Path types for Xpt

There are two types, as follows.

Xpt Hold off:

When replaying a keyframe, change

the inputs to the settings saved in memory.

Xpt Hold on:

When replaying a keyframe, do not

change the inputs.

Effect Execution

By using the [RUN] button in the utility/shotbox control
block, you can replay the effect as a continuous sequence
of images. This is referred to as effect execution.

Range of execution

Each time the [RUN] button is pressed, the range of
execution of the effect is from timecode 01:00:00:00 or the
current time (the position at which the current effect is
stopped) to the end point of the effect. However, if there is
a pause set on a keyframe, the execution range is up to that
point. Pressing the [RUN] button again resumes the effect,

which then runs to the next pause point or the end of the
effect.

Run mode setting

You can select from the following run modes for when the
effect is executed.

DIRECTION:

Specify the effect execution direction.

STOP NEXT KF:

Repeatedly execute/stop effects for

each keyframe.

EFFECT LOOP:

Repeatedly execute the effect.

You can make these settings in the utility/shotbox control
block.

For details, see “Setting the Run Mode” (page 321).

Master Timelines

You can save the regions selected for a keyframe effect
and the register numbers saved in the regions in a master
timeline register so that operation can be applied to two or
more regions at a time.
To save master timeline registers, use the numeric keypad
control block or menu; to recall them use the numeric
keypad control block, or Flexi Pad control block.

For details, see “Creating and Saving a Master Timeline”
(page 323) and
“Recalling and Executing a Master
Timeline” (page 325)
.

Sequence of Keyframe Operations

The following table shows the principal operations
involved in the sequence from creating keyframes to
executing an effect.

Shadow

Path for shadow

Brick

Path for brick

Item

Paths that can be set

Recalling a register

(see page 307)

To create a new effect, recall an empty register; to edit an
effect, open the register containing it.

v

Specifying the region and edit points

(see page 309)

Select the region in which editing applies, and set the edit
points.

v

Creating and editing keyframes

(see page 310)

Create the keyframes that make up the effect, using
operations to create, insert, modify, or delete keyframes.

v

Time settings

(see page 318)

Set the overall duration of the effect or the duration of each
keyframe.

v

Path setting

(see page 319)

Set the type of interpolation used between successive
keyframes.

v

Advertising